Windows and Dialogs
- Feature Owner
- Daniel Matejka
Dialogs are alive and well in Mozilla, and this document attempts to explain their current status.
Scope
This document is not intended to be a comprehensive syntax or reference manual. With care and time, it should grow into a useful starting place for making windows and writing dialogs. The author thinks that feedback on what's missing from the document would help build a better document, so the quality of this thing is in the reader's hands. Keep that in mind while you're cursing me.
In the meantime, this document also serves as a roadmap of XPFE's dialog story. Interested parties would please review it to determine whether the package we plan to deliver will meet their needs.
Direction
Current XPFE design goals state that dialogs get no special treatment; they're just windows like any other. Windows can have parent windows, and be displayed modally, and have control callbacks, and so behave like dialogs. But our goal is that the same application code that instantiates a browser window will serve equally to instantiate a dialog window. The difference lies in the window content, and a couple of parameters controlling modality and that sort of thing.
JavaScript vs C++
Currently, all window control mechanisms flow through JavaScript. That is, any capabilities a window may have besides taking up space on the desktop are specified in the XUL describing the window, and the binding between the window content and the application is done through JavaScript in the XUL. That binding can be very short: it can fall through to application C code very quickly, but JavaScript will be part of the process. (Note that we have not yet run into any threading problems with this model, but we kind of expect to.)
JavaScript is easily added to a window: just include it in the XUL window description and follow a short but peculiar dance to hook it up. Hooking up C code involves writing a C++/JavaScript interface, and calling it from JavaScript. Currently, for historical reasons, there is an unfortunate dual standard for building these interfaces: DOM IDL and XPConnect. Though AppCores are currently built using the former, XPConnect is the preferred means for writing additional extensions.
Make a Window
There are two ways to make a window or dialog: directly through C++ and
from JavaScript. The resulting window is an instance of nsWebShellWindow
.
This means it currently contains a hulking bunch of hackery for hooking
up browser-window specific contents. The overhead is reduced from its
former grandeur, but still slows window opening. We are still working
on reducing the burden of opening a new window.
Javascript
window.open
will open a XUL window if given a XUL URL to
load. It will open the given URL as the contents of a browser window,
unless the chrome
feature is specified in window.open
's
third ("features") parameter. Mozilla supports an extended form
of window.open
which can be used to pass parameters back
and forth to the dialog window. It's named window.openDialog
,
reasonably enough, for now. Both window.openDialog
and chrome
are described in JavaScript Extensions.
Another JavaScript interface is a Mozilla AppCore named ToolkitCore
.
It contains a handful of windowing utility functions which were more useful
before window.open
was working properly. ToolkitCore
is deprecated: all the functionality it provides can be reached through
standard JavaScript, and much functionality provided by standard JavaScript
is missing from ToolkitCore
.
function MakeDialog() { var newWindow = window.open("madedialog.xul", "itsname", "chrome"); }
or, alternatively (you'll see this in the code, but don't emulate it),
function MakeDialog() { var toolkitCore = XPAppCoresManager.Find("ToolkitCore"); if (!toolkitCore) { toolkitCore = new ToolkitCore(); if (toolkitCore) toolkitCore.Init("ToolkitCore"); } if (toolkitCore) toolkitCore.ShowWindow("madedialog.xul", window); }
An XPAppCoresManager
is pre-constructed; you can access
it without any more preparation than shown above. ToolkitCore
is not; it requires that small bit of preparation.
C++
There are two interfaces for opening new windows from C code. One is really a private interface, providing only basic window opening functionality, and in general should not be used. In fact, its mention in this document should probably be removed. The other is more general, does more interesting things, and is your friend.
nsIAppShellService::CreateTopLevelWindow
The pseudo-private C++ interface is nsIAppShellService::CreateTopLevelWindow()
.
It handles the basic task of opening a window, but neglects to do a lot
of important things like hooking the window up properly to JavaScript.
It works like this:
nsresult rv; nsIAppShellService *appShell; nsIURL *url; nsIWebShellWindow *parent, *window; nsIXULWindowCallbacks *callbacks; PRInt32 width, height; window = nsnull; rv = nsServiceManager::GetService(kAppShellServiceCID, kIAppShellServiceIID, (nsISupports**) &appShell); if (NS_SUCCEEDED(rv)) { appShell->CreateTopLevelWindow(parent, url, PR_TRUE, PR_TRUE, NS_CHROME_ALL_CHROME, callbacks, width, height, &window); nsServiceManager::ReleaseService(kAppShellServiceCID, appShell); }
url
is an URL describing the contents of the window. window
is returned from the function, set to the created window. See the code
for descriptions of the other parameters.
At this time, window descriptions must be loaded from an URL. In future releases, there may additionally be methods for loading windows from a stream. Streams would disengage the toolkit further from the source of the window description, and would be our method for creating windows whose XUL is calculated at runtime, rather than being distributed as a file. But we're uncertain whether this will truly be necessary, given current architecture.
nsIDOMWindow::OpenDialog
The primary C++ interface is nsIDOMWindow::OpenDialog
. It
has the advantage that it behaves exactly like the JavaScript window.openDialog
function, being the same function, after all.
The close association between this function and JavaScript places constraints on its usage. Any parameters sent to this function must be ready for use in JavaScript handlers built into the new window, and so must be fitted into JavaScript wrappers. There must also be a "parent" window available to do the window opening and provide a JavaScript context.
The function to wrap a series of arguments is called JS_PushArguments
,
and is defined in jsapi.h
. Its mysterious third argument
is explained in that same header file. The sample code below will call
OpenDialog
, given an nsIDOMWindow
to work with.
OpenDialog
is explained below.
Its first three arguments are standard Open
arguments. The
remainder are parameters for the new window. That new window will have
a property named arguments
. It's an array, and arguments[0]
is the string "I was born a C string", while arguments[1]
is the number 298.
DoOpenDialog(nsIDOMWindow* aParent) { if (!aParent) return NS_ERROR_NULL_POINTER; nsresult rv = NS_ERROR_FAILURE; JSContext *jscx = 0; nsIDOMWindow *newWindow; // get the parent window's JS Context (this is not really a blessed thing // to do, but I believe it's all we have. it wants to be a real interface // someday.) nsCOMPtr<nsIScriptGlobalObject> scriptGlobalObj = do_QueryInterface(aParent); if (scriptGlobalObj) { nsCOMPtr<nsIScriptContext> scriptcx; scriptGlobalObj->GetContext(getter_AddRefs(scriptcx)); if (scriptcx) jscx = (JSContext *) scriptcx->GetNativeContext(); } // if everything went as planned... if (jscx) { // build a JavaScript "arguments" array for the OpenDialog function void *mark; jsval *argv; argv = JS_PushArguments(jscx, &mark, "ssssu", "resource://res/samples/paramdialog.xul", "windowName", "chrome", "I was born a C string", (uint32) 298); // if that worked, call the function. if (argv) { aParent->OpenDialog(jscx, argv, 5, &newWindow); JS_PopArguments(jscx, mark); rv = NS_OK; } } return rv; }
Load a Window
Between making and showing the window, there is a callback. The resulting
nsWebShellWindow
comes with an associated DOM content model.
Any initial control settings or content changes which must be made before
the window is actually shown can be done at the time of this callback.
This callback is any JavaScript specified as the value of the onload
attribute of the <window>
element. In the example below,
the window start tag is declared
<window ... onload="Startup()">
During the onload
callback, dialog authors are free to alter
control settings from JavaScript:
function Startup() { // yellowize and check the "ow" button document.bgColor = "yellow"; var checkbox = document.getElementByID("ow"); if (checkbox) checkbox.checked = true; }
Except that not all properties are hooked up yet. The change to background color in the example won't do anything. But the important example does work!
Dialog preprocessing can also be done in C by defining an XPIDL component,
and loading and calling it from the Startup()
method. See
the scriptable XPIDL documentation for
details.
Debrief a Window
After the dialog has run -- a dismissal button has been clicked, say -- dialog users will need a callback in which to query the current control settings. As always, this will be done by walking the DOM content model, and accessed through a JavaScript hook. There is no explicit debriefing hook; we've found the event handlers for the dismissal buttons sufficient so far, with one exception. In the future we will need a means to capture a pending window close resulting from the user hitting an OS-level close widget.
Data can be passed back to the calling window in more than one way. The
dialog window and opener can agree to share information as properties
added to the JavaScript dialog window object. Alternatively, the two windows
could agree that the dialog window will call some function of its opener.
A third way could be for the opener to use window.openDialog
to pass parameters by reference to the dialog window. Any changes made
by the dialog to these parameters would be visible in the opener window.
See JavaScript Extensions or the examples
for details. Two files in the source code at mozilla/xpfe/browser/samples/dexparam*.xul
are a kind of test suite for parameter passing, and consequently spell
out more details than will this document.
Note at time of writing, a dialog window, once closed, cannot be successfully
accessed from JavaScript through the variable which was returned by window.open
.
This is a known bug, and wants fixing.
Intrinsic Sizing
Windows in Mozilla are also dialogs. Unlike browser windows, it is often
best to fit a dialog window around its contents. To make this work properly,
the XUL must be carefully designed with element sizing hints and most
likely boxes
. If a window's contents
are properly designed, their intrinsic size can be determined, and the
window sized to fit them. Such dialogs keep their looks after trauma like
internationalization and content changes through DOM manipulation.
Windows opened as chrome are given intrinsic
sizing by default. This can be overridden by specifying an explicit size;
a width
attribute on the XUL window
element,
for example. A window can also be given intrinsic sizing using nsIAppShellService::CreateTopLevelWindow
by specifying a height and width of NS_SIZETOCONTENT
. A window
can be wrapped around its contents at any time by calling its sizeToContent
function.
Intrinsic sizing currently does not work for HTML content. It must be laid out using XUL, which, unlike HTML, can have a notion of its own optimal size.
Javascript Extensions
Mozilla has found it necessary to support a few extensions to standard JavaScript. These are, well, nonstandard. They are therefore subject to change while the program is under development, and will not work with other browser applications. Extensions used by the windowing system are described below. Other systems' extensions are described in their respective documents.
window.open
open(URL[, windowName [, windowFeatures]])
The standard syntax still applies. See a JavaScript reference for details.
Mozilla, however, understands a few extensions to windowFeatures
(and doesn't yet understand all the latest standard features). The treatment
of these extensions is somewhat confused in the name of backward compatibility
and because of the sometimes uneasy interplay between standards-compliant
open
and the more freewheeling openDialog
.
- New Features
titlebar
- The window can be created with or without a titlebar.close
- The window can be created with or without a close widget.chrome
- Normally, the URL given towindow.open
is treated as a content URL. That is, Mozilla generates a browser window and loads the given URL into its content area, aswindow.open
has always behaved. However, the presence of achrome
flag in thewindowFeatures
parameter will cause the given URL to be treated as the window chrome, itself. It will be treated as the top-level window contents; it will not be wrapped in a browser window. The window will also be sized to wrap its contents.dependent
- The new window belongs to the calling window, on operating systems that support this behaviour. This is the kind of window that is minimized along with its parent/owner; a "popup" or "transient" window, or whatever word your OS has chosen to use.dialog
- Use a dialog-style window border.modal
- The window will be run modally. The call towindow.open
will not return until the user has dismissed the window. Note thatmodal
impliesdependent
.
- Misunderstood Features
- The following features are not implemented at time of writing:
all z-ordering features (
alwaysLowered
,alwaysRaised
,z-lock
),as well as copyhistory
,hotkeys
,screenX
,screenY
, andscrollbars
.
- The following features are not implemented at time of writing:
all z-ordering features (
- Default Behaviour - As always, if no parameter is passed, all chrome
is assumed turned on. Exceptions are the behaviour flags
chrome
,dependent
,dialog
andmodal
: these are not turned on unless done explicitly. If any string at all, even a zero-length string, is given in thefeatures
parameter, any features not explicitly mentioned are assumed off.titlebar
andclose
are the two exceptions: they are not considered off unless explicitly mentioned ("titlebar=no
"), since anything else would break extant script.
window.openDialog
openDialog(URL[, windowName [, windowFeatures [, args]]])
window.openDialog
is an extension to window.open
.
It behaves the same, except that it can optionally take one or more parameters
past windowFeatures
, and windowFeatures
itself
is treated a little differently.
The optional parameters, if present, will be bundled up in a JavaScript
array and added to the newly created window as a property named arguments
.
They may be referenced in the JavaScript of the window at any time, including
during the execution of an onload
handler. These parameters
may be used, then, to pass arguments to and from the dialog window.
A dialog summoned up
openDialog("http://zzz.xul", "dlg", "",
"pizza", 6.98)
could reference the "pizza" string as window.arguments[0]
,
and the number as window.arguments[1]
.
openDialog
treats the features
parameter exactly
as does open
, with the following differences.
- New Features
all
- Initially activates (or deactivates ("all=no
")) all chrome (except the behaviour flagschrome
,dialog
andmodal
). These can be overridden (so "menubar=no,all
" turns on all chrome except the menubar.) This feature is explicitly ignored bywindow.open
.window.openDialog
finds it useful because of its different default assumptions.
- Default behaviour - The
chrome
anddialog
features are always assumed on, unless explicitly turned off ("chrome=no
").openDialog
treats the absence of the features parameter as doeswindow.open
, (that is, an empty string sets all features to off) exceptchrome
anddialog
, which default to on. If thefeatures
parameter is a zero-length string, or contains only one or more of the behaviour features (chrome
,dependent
,dialog
andmodal
) the chrome features are assumed "OS' choice." That is, window creation code is not given specific instructions, but is instead allowed to select the chrome that best fits a dialog on that operating system.
window.sizeToContent
sizeToContent()
This reflows the window's content, and wraps the window around those
contents. It functions even on fixed size windows (that is, windows with
the "resizable" flag turned off.) This function's intended use
is with intrinsically sized windows (those which are designed to wrap
themselves to fit their content) after changing that content, presumably
during the execution of an onload
handler. See notes on intrinsic
sizing elsewhere.
window._content
Standard JavaScript assumes a standard browser window built on immutable contents: a menubar, a set of toolbars, and the point of this feature, a single HTML content area. Windows described by XUL can have any or none of any of these things. If the window is to include "content," that is, a self-contained rectangle capable of displaying the contents of an arbitrary URL, then it must contain one (or more) content area(s). An example of a window that includes a content area is a browser window. An example of a window that does not is a simple dialog.
Content areas are embedded in the window UI using an iframe
.
(Or a browser
or editor
tag; more readable synonyms for iframe
.)
The best documentation on this is, unfortunately, the XUL files in the
Mozilla source. An iframe
corresponds to a JavaScript window
object. Note that the window UI (or chrome) is itself (XUL) content, described
by a URL. It corresponds to a window
object, as well. A content
area is, once again, a container for URLs within URLs.
JavaScript code wishing to refer to the main content area of a window
can simply use the window's _content
property. A bookmark
in another iframe or a menu item, for instance, for navigating to mozilla.org
could be implemented using JavaScript reading
window._content.location.href = "http://www.mozilla.org/"
(Note that another iframe is another window. You need to use the
correct window object, which, depending on the arrangement of a window's
frames, may be a different window; perahaps parent._content
.)
window._content
is merely a shortcut for finding whatever
was described in the XUL file as being the window's primary content area.
That description is accomplished using the iframe
's type
attribute. Mozilla makes note of all iframe
s with a type
of content
(or content-<anything>
). At this time, they just exchange insurance information
and carry on; little is done with content frames. However, the window._content
property returns the particular JavaScript window
corresponding
to the iframe
with a type
of content-primary
.
So for this shortcut to work, there must be an iframe
declared
<iframe type="content-primary" .../>
somewhere in the window description. (Yes, a JavaScript window
can be either a real window or a content area. If you find this confusing,
a good JavaScript book may help.)
The content area can also be referenced using the target
attribute of a link:
<a target="_content" href="http://www.mozilla.org">visit
Mozilla</a>
window.title
This is a property of the XUL window
object which is reflected
into the window titlebar. It is functionally equivalent to the HTML document.title
property, but is a more natural way to affect the window's titlebar than
through the document
.
close
event handler
Standard HTML defines load
and unload
events,
triggered when those two things happen to documents. Mozilla additionally
defines a close
event, triggered when a close request is
made on a window. (Say, the user clicks the "close" widget.)
A close
event handler is different from unload
in that it intercepts the impending closure and gives the app a chance
to head it off. unload
, in contrast, is called when document
unloading is inevitable.
The new event is intended to provide a hook for things like a "Save
changes before closing? [OK] [Cancel]" dialog; a capability missing
from HTML. If there is no close
event handler on a Mozilla
window, it will close as expected. If there is a close
event
handler, it should return a boolean value. It can explicitly close the
window (window.close()
), or return true
. It
must return false
to stop event handling (aborting window
closure.) In all cases, the unload
event will still fire
as the window is closing.
Examples
The following XUL describes a window containing a couple of
buttons. One will open another window: a nonmodal dialog,
with a bit of imagination.
It uses the extended window.open
syntax to pass
parameters to the dialog window, and in a JS object so the
new window can modify the parameters and return the modified
values to this window. The other button uses a debug
function dump
to print to the console. It will
do nothing in an optimized or production build. In that case,
you can use the more intrusive but always functional
alert
.
<?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <!DOCTYPE window> <!-- Simple sample interface for bringing up a nonmodal dialog --> <window xmlns:html="http://www.w3.org/1999/xhtml" xmlns ="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" orient="vertical" title = "Dialog creation sample"> <html:script> <![CDATA[ var dialogWindow = null; var ioSettings = new Boolean(); // create a newdialog window, passing a couple of named parameters function MakeParamDialog() { var newWin = window.openDialog("madedialog.xul", "_blank", "chrome", {remind:true, prompt:"Give me your money and convertible bonds"}); return newWin; } // cheesy demonstration that values are being returned function DumpObject(what) { dump("dumping object: " + what + "\n"); for (prop in what) dump(" property '" + prop + "' = '" + what[prop] + "'\n"); dump("dumped.\n"); } ]]> </html:script> <box orient="horizontal"> <button value="Make Dialog" onclick="dialogWindow=MakeParamDialog()"/> <spring style="width: 8px"/> <button value="Dump Window" onclick="DumpObject(dialogWindow.arguments[0])"/> <spring flex="1"/> </box> <spring flex="1"/> </window>
The above code will produce a live window with a functional button if
placed in a file named, perhaps, makedialog.xul
, and
another XUL file describing the dialog to open named
madedialog.xul
in the same directory.
It relies on the Mozilla installation to locate the
specified stylesheet (a typical installation will load
global.css
from the selected skin).
Launch apprunner
pointing at that file to load it
into the main window.
apprunner -url file:///samples/makedialog.xul
The following example madedialog.xul
window
contains initialization code which uses the parameters passed
by the window.openDialog
call. Note that
other documentation covers the widgetry and contents of a window.
The box documentation is a good place
to begin.
<?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <!DOCTYPE window> <!-- dialog containing a control requiring initial setup --> <window xmlns:html="http://www.w3.org/1999/xhtml" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" onload="SetFromParams()" orient="vertical" title="Things to do"> <html:script> <![CDATA[ // Initialize controls from parameters sent through openDialog function SetFromParams() { // look in arguments[0] for interesting properties and values // set checkbox from that, if present if (window.arguments && window.arguments[0]) { var setting; var control; // set checkbox from the value of argment[0]'s "value" property if (window.arguments[0].remind) { setting = window.arguments[0].remind; control = document.getElementById("remind"); if (control) if (typeof setting == "boolean") control.checked = setting; else if (typeof setting == "object") control.checked = setting.valueOf(); } // set prompt from the value of argment[0]'s "prompt" property if (window.arguments[0].prompt) { setting = window.arguments[0].prompt; if (typeof setting == "string") { control = document.getElementById("prompt"); if (control) control.setAttribute("value", setting); } } } } // OK button handler // just close the window, since the checkbox is updating live function DoOK() { window.close(); } function copyToArgs(checkbox) { // if we were given an openDialog parameter, set its value if (window.arguments && window.arguments[0]) window.arguments[0].remind = checkbox.checked; } ]]> </html:script> <text id="prompt" value="Give me your money"/> <checkbox id="remind" value="remind" oncommand="copyToArgs(this)"/> <button value="OK" onclick="DoOK()"/> </window>